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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Fri, 24 Feb 2012 08:23:48 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>News</title><subtitle>News</subtitle><id>http://www.peterharbeson.com/news/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.peterharbeson.com/news/"/><link rel="self" type="application/atom+xml" href="http://www.peterharbeson.com/news/atom.xml"/><updated>2012-02-22T13:45:16Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>-</title><category term="methods"/><id>http://www.peterharbeson.com/news/2012/2/22/the-best-meetings-happened-by-accident-in-the-hallwa.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/22/the-best-meetings-happened-by-accident-in-the-hallwa.html"/><author><name>Pete</name></author><published>2012-02-22T13:36:44Z</published><updated>2012-02-22T13:36:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<blockquote>
<p>...the best meetings happened by accident, in the hallway or parking lot</p>
</blockquote>
<p>Jonah Lehrer writes at The New Yorker about <a href="http://www.newyorker.com/reporting/2012/01/30/120130fa_fact_lehrer?currentPage=all">how architecture can contribute to problem-solving</a>. A set of people who always agree, or (in a brainstorming session) are restricted from disagreeing, will be less likely to address a problem from new points of view.&nbsp;</p>
<p>There's a personal angle to this story as well. Always read the same journals? Always visit the same websites? Always listen to the same radio stations? Rely on software that predicts what you'll want based on what you've done before? Those are all good tools for digging ruts for yourself.</p>]]></content></entry><entry><title>-</title><category term="Appreciation"/><category term="Connections"/><id>http://www.peterharbeson.com/news/2012/2/21/scale-of-the-universe-illustrates-relative-sizes-from-the.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/21/scale-of-the-universe-illustrates-relative-sizes-from-the.html"/><author><name>Pete</name></author><published>2012-02-21T12:35:03Z</published><updated>2012-02-21T12:35:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a href="http://htwins.net/scale2/">Scale of the Universe</a> illustrates relative sizes from the smallest known (well, theorized) "thing", a string from string theory, to the largest known (also theorized, actually) the size of the universe itself. It's built with a smile; who knew Minecraft was that big?</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 300px;" src="http://www.peterharbeson.com/storage/post-images/scaleofuniversedetail.tiff?__SQUARESPACE_CACHEVERSION=1329827950456" alt="" /></span></span></p>
<p>via <a href="http://www.swiss-miss.com/">SwissMiss</a></p>]]></content></entry><entry><title>-</title><category term="Books"/><id>http://www.peterharbeson.com/news/2012/2/21/offscreen-is-a-new-magazine-about-web-designers-and.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/21/offscreen-is-a-new-magazine-about-web-designers-and.html"/><author><name>Pete</name></author><published>2012-02-21T12:16:24Z</published><updated>2012-02-21T12:16:24Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a href="http://www.offscreenmag.com/">Offscreen</a> is a new magazine about web designers and developers. Looks like it's worth a look. Just like it says, it really is off screen; a <em>print</em> magazine.</p>
<p>via <a href="http://konigi.com/notebook/offscreen-magazine">Konigi</a></p>]]></content></entry><entry><title>-</title><category term="Tools"/><id>http://www.peterharbeson.com/news/2012/2/17/invision-is-a-new-web-based-ux-design-tool-looks-like-it.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/17/invision-is-a-new-web-based-ux-design-tool-looks-like-it.html"/><author><name>Pete</name></author><published>2012-02-17T14:14:40Z</published><updated>2012-02-17T14:14:40Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a href="http://www.invisionapp.com/">InVision</a> is a new web-based UX design tool. Looks like it could be useful particularly for gathering comments about a design iteration. My only concern would be how well it works for more complex designs.</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 300px;" src="http://www.peterharbeson.com/storage/post-images/invision_comment.tiff?__SQUARESPACE_CACHEVERSION=1329488532903" alt="" /></span><span class="thumbnail-caption" style="width: 300px;">Sample InVision comment. Comments are made in context.</span></span></p>]]></content></entry><entry><title>-</title><category term="Connections"/><id>http://www.peterharbeson.com/news/2012/2/15/the-high-res-portion-of-our-visual-field-is-only-1-a.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/15/the-high-res-portion-of-our-visual-field-is-only-1-a.html"/><author><name>Pete</name></author><published>2012-02-15T13:28:51Z</published><updated>2012-02-15T13:28:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<blockquote>
<p>...the high-res portion of our visual field is only 1% at the center of our entire visual field</p>
</blockquote>
<p><a href="http://www.uxmatters.com/mt/archives/2012/02/designing-with-the-mind-in-mind-an-interview-with-jeff-johnson.php">Kristina Mausser interviews Jeff Johnson</a>, author of <a href="&lt;a href=&quot;http://www.amazon.com/gp/product/012375030X/ref=as_li_tf_tl?ie=UTF8&amp;tag=simplsimpl-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=012375030X&quot;&gt;Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=simplsimpl-20&amp;l=as2&amp;o=1&amp;a=012375030X&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt; ">Designing with the Mind in Mind</a>.&nbsp;</p>
<p>Regarding the narrow focus of visual attention: I've seen users miss notification that popped up on their screens during usability testing. Their attention was focused on a different area of the screen. Of their <em>sub-3-inch mobile phone screens</em>, that is.&nbsp;</p>]]></content></entry><entry><title>-</title><category term="Tools"/><id>http://www.peterharbeson.com/news/2012/2/14/the-increasing-ubiquity-of-google-advertising-bothers-me.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/14/the-increasing-ubiquity-of-google-advertising-bothers-me.html"/><author><name>Pete</name></author><published>2012-02-14T12:05:54Z</published><updated>2012-02-14T12:05:54Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The increasing ubiquity of Google advertising bothers me sometimes. Here's a cleaner alternative.</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://duckduckgo.com/"><img src="http://www.peterharbeson.com/storage/post-images/duckduckgo.tiff?__SQUARESPACE_CACHEVERSION=1329221283914" alt="" /></a></span></span></p>]]></content></entry><entry><title>-</title><category term="simplicity"/><id>http://www.peterharbeson.com/news/2012/2/14/a-good-reminder-at-mnmlist-kindle-ipad-are.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/14/a-good-reminder-at-mnmlist-kindle-ipad-are.html"/><author><name>Pete</name></author><published>2012-02-14T12:00:19Z</published><updated>2012-02-14T12:00:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>A good reminder at <a href="http://mnmlist.com/">mnmlist</a>:</p>
<blockquote>
<p><a href="http://mnmlist.com/devices/">Kindle &amp; iPad are marketing devices</a></p>
</blockquote>]]></content></entry><entry><title>-</title><category term="Atoms"/><id>http://www.peterharbeson.com/news/2012/2/13/about-a-century-ago-if-you-needed-to-build-an-engine-for.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/13/about-a-century-ago-if-you-needed-to-build-an-engine-for.html"/><author><name>Pete</name></author><published>2012-02-13T16:08:19Z</published><updated>2012-02-13T16:08:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>About a century ago, if you needed to build an engine for a ship, you'd need a crankshaft something like this:</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 300px;" src="http://www.peterharbeson.com/storage/post-images/crankshaft.tiff?__SQUARESPACE_CACHEVERSION=1329149368035" alt="" /></span></span></p>
<p>Here's the <a href="http://www.archive.org/stream/plantproductofme00mest#page/n5/mode/2up">1919 catalog</a> from Mesta Machine Company, which made things like that.</p>]]></content></entry><entry><title>-</title><category term="Atoms"/><id>http://www.peterharbeson.com/news/2012/2/13/fascinating-article-at-boingboing-about-the-heavy-press.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/13/fascinating-article-at-boingboing-about-the-heavy-press.html"/><author><name>Pete</name></author><published>2012-02-13T15:57:50Z</published><updated>2012-02-13T15:57:50Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div><a href="http://boingboing.net/2012/02/13/machines.html">Fascinating article</a> at BoingBoing about the Heavy Press Project after WWII. It's great stuff if, like me, looking at things is always closely followed by "how was it made?"</div>
<div><span class="full-image-block ssNonEditable"><span><img src="http://boingboing.net/wp-content/uploads/2012/02/p12.jpg?__SQUARESPACE_CACHEVERSION=1329149009134" alt="" /></span><span class="thumbnail-caption" style="width: 640px;">Made by Mesta Machine Co. circa 1919</span></span></div>
<div></div>]]></content></entry><entry><title>Simplify, Simplify</title><category term="methods"/><id>http://www.peterharbeson.com/news/2012/2/10/simplify-simplify.html</id><link rel="alternate" type="text/html" href="http://www.peterharbeson.com/news/2012/2/10/simplify-simplify.html"/><author><name>Pete</name></author><published>2012-02-10T14:38:21Z</published><updated>2012-02-10T14:38:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>In the 1920s cars featured paint just as glossy and smooth as today. However...</p>
<blockquote>
<p>&nbsp;<span style="color: #ffffff; font-family: HelveticaNeue-Light, 'Helvetica Neue Light', 'Helvetica Neue', sans-serif; font-weight: 300; line-height: 12px;">y, Simplify</span><a href="http://www.retronaut.co/2011/06/how-to-paint-your-automobile-in-1922/">It is well to have two brushes of different width and shape.</a></p>
</blockquote>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.peterharbeson.com/storage/post-images/brushes.tiff?__SQUARESPACE_CACHEVERSION=1328884973529" alt="" /></span></span></p>]]></content></entry></feed>
